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"The Feeding Ghoul is another piece from a D&D boardgame, Castle Ravenloft (I think). He has a mostly smooth body (ghouls are rubbery, according to HPL), ragged pants and cloth wrappings, and a disembodied arm. S1 and I enjoyed painting the Feeding Ghoul, mostly due to a serendipitous color combination. S1 wanted to fool around with some colors, so I let him do some mixing with the Vallejo paints. He came up with this mint-green (using regular green and white) that evoked the idea of decaying flesh without looking really gory. He just looks to me like toothpaste or some chalky green candy, and this appealed to me. So, we have a minty-fresh green ghoul."
In this case, I actually followed the inside-out rule, painting the flesh first and clothing last. It would have been better to use this as a base coat and worked from there. I think a wash of this color plus some black or dark grey would add shadows to the crook of the arm and the musculature. Adding more white to the original color would make for nice highlights and reflections off of the rubbery skin. Looking back, I did this piece right after the Devil Swordsman, so I may have been hesitant to experiment with color after the disappointment of the leather chestplate.
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Also, I can now see inside the holes in the Feeding Ghoul's pants; I never realized that they had depth. I can see the edge of the torn cloth, and it is ghoul-colored. This detail really isn't visible to the naked eye, or at least my eye. I've been thinking about buying a magnifying glass and figure support, but maybe I should just take pictures at the end of each painting session for review.
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I do like the appearance of the disembodied hand (would that be ... finger-food?) - the stump is appropriately gory, and the hand has some streaky green showing through, which looks like veins. I've applied a few coats of gloss to the figure and it feels silky. That also means I can't go back and make any adjustments. But as S1 says "The ghoul looks perfect," and I can live with that.