Jared, Sofie, and Garcom were having dinner at an inn to discuss the latest dangers facing their home city of Sandpoint. Jared had called his friends together to see if they wanted to form an adventuring party to investigate. Jared was a new wizard, armed with a few spells and his arcane dagger (named Fetch, for its way of returning to his hand). Sophie was the new cleric of Desna, assigned to serve at the Great Temple of Sandpoint. Garcom was a half-orc ranger, armed with unusual weapons called "orc-claws" from the homeland of his father. Jared opened the conversation: "Friends, I'm sure you're aware of the disappearances around town, just livestock for now but surely there will be a neighbor or merchant eventually. The mayor is offering 1000 gp to whoever can stop the depredations. The only clue is this black fang left behind." At this point, the Unknown (an elven rogue who favored a light crossbow to make up for her lack of strength in using her dagger) left her stealthy position by the bar and knocked over a barmaid. "Wow, we totally didn't see you there before. You're very sneaky; would you like to join our adventuring group?" "Yes," said the Unknown, "but you should know I have a weak bladder; sometimes you punch me and I pee on the floor." [I really don't remember how that came up in conversation, but it did and it was memorable, so there you go]. The adventuring party decided to investigate a cave north of town that historically had been a home for monsters to see if Black Fang might be there. The party approached the cave but couldn't see inside because of a hanging curtain of moss. While the party debated how to get through a curtain of moss safely, 2 very drunk goblins emerged and made the life-changing decision to attack the party. Their lives ended quickly. [I think Jared's dagger was very effective at killing goblins]. The party entered the goblin's room, which smelled like smelly goblins. The Unknown successfully picked a lock on a treasure chest while everyone stood back or hid. There was some gold, a ruby, a masterwork dagger, and a healing potion. Afterwards, they searched the filthy straw mats and found a key. it smelled like goblin butt, so only Garcom would keep it. There was also a dead lizard, which the Unknown kept for good luck; the party named him Mr. Dead. The party moved into another room that had a beautiful glowing fountain. Sophie discovered that it was a fountain holy to her god, Desna, and they could drop some coins in for good luck. The party put in 10 gp. Garcom wanted to wash the goblin butt smell off the key, put Sophie decided that Desna would not want goblin butt in her beautiful fountain. Everybody took a drink and received a blessing from Desna. The party agreed to go back to the drunk goblin den and use their ale jug to store some holy water [it was generally agreed that goblin ale residue was not as offensive as goblin butt]. Garcom and Jared next entered a room lit by a strange red glow. The red glow came from a large jewel on an altar, surrounded by statues. One of the statues announced "Enter with humility and live!" Garcom dropped down to his hands and knees to approach, and then the statues belched flame across the room. Jared was not ready and was toasted thoroughly. Jared did not want to go back in the room after his brush with death, so the Unknown went in. She managed to sneak in, steal the jewel, and found a charred goblin corpse with 1000 gp on it. The glowing red jewel was both valuable and provided protection against fire. The party was tired, sore, and needed to rest so everyone took a food break and then continued. They walked along the edge of the fire trap room and found a room full of spider webs. It was dark, so the Unknown ran back to the goblin den and used their beds to make torches of straw. So now the party smelled like burning goblin butt. This webbed room did, in fact, have a giant spider. The party was surprised and Sophie was poisoned by spider venom. After the spider was killed, Garcom searched the room and found a mummified goblin in spider silk. There was a wand of magic missiles, a toy dragon, and a wizard's hat. Garcom pulled the hat off the mummified goblin and stuck it on Jared. Jared tried to retaliate by punching Garcom but fumbled and knocked himself out, and then had amnesia. Sophie threw up and then everyone decided to go back to the holy fountain for some rest. After waking up in the holy fountain room, everyone takes another drink for Desna's blessings. They walked through the spider room and to a corridor with a pillar. No one could decipher the writings so they moved on. The next room had a pool of water and there was an island on the other side. Garcom could see something metallic reflecting their torch light, so he decided to swim across. Jared didn't know how to swim but figured if a half-orc could do it then swimming must not be too hard. Jared and Garcom had to fight a giant crab creature, with Sophie and the Unknown using range attacks only. Garcom crits with his orc claws, so we said he ripped out the monster's heart and ate it. Jared declined the honor. Garcom managed to find a potion of levitate, a potion of invisibility, and a Dragonbane sword. The next room was very important because it was where King Fatmouth held court. The Unknown decided that she would sneak into the room and investigate. She fumbled her sneak roll, and started a running gag where fumbling the sneak roll indicated passing gas. So the Unknown farted in King Fatmouth's throne room while trying to hide. Sophie ran up and made an amazing Diplomacy roll to change Fatmouth from hostile to friendly. They offered up some Elven wine from the Unknown's stash and the goblins were very happy. Garcom had the dragon toy from the mummified goblin; it turned out that the corpse was that of Fatmouth's sister, who stole the toy. He was so pleased to have his toy back that he offered the adventurer's the pick of his treasure, and they took a wand of Cure Light Wounds. [King Fatmouth is now a running gag too and is involved somehow in every adventure.]. At the edge of the throne room was a rough wall that led to a cavern higher up, The Unknown used her excellent climbing skills to get to the top and then threw down a rope for everyone else to climb. At the top was a haunted crypt, where some animated skeletons lay in wait. They were difficult to fight because Jared's dagger and the Unknown's crossbow bolts went right through them. Garcom hit a skeleton hard enough to decapitate it; the PCs heard the skull bounce down the cavern wall with a thump, thump, thump,... "eeek!" said King Fatmouth in a very high pitched voice, The party enjoyed that so much that when the the skeletons were defeated they sent the skulls over the edge one-by-one to hear it again. The PCs finally came to the end of the dungeon. The PCs knew that there would be a big-bad evil guy (BBEG) at the end so they gave the Unknown the invisibility potion to drink and told her to scout the room. She quaffed the potion to become invisible and entered the lair to discover a young black dragon snoozing on a pile of treasure. Another untimely fart almost ruined the reconnaissance [Now, dragons have notoriously sensitive perception, so I checked to see if the dragon would perceive the invisible Unknown. Unfortunately, the Unknown fumbled her sneak, but since she was invisible she might still pull it off since Invisibility gives +15 to stealth. The dragon rolled a very low perception, so the rule was that the Unknown farted and then the dragon farted too and rolled over, so the chamber smelled terrible and no one was discovered.] The Unknown made her harrowing escape back to the party and explained the situation. The party made a plan for attacking the dragon and decided on a charging, distractions, and flanking since invisibly sneaking was barely good enough to avoid detection and having everyone else sneak just wouldn't work. With some very lucky rolls, the party managed to avoid the worst of the dragon's acid breath, but poor Garcom simply could not hit the dragon. So, the dragon decided to fly into the air over Garcom and attack the Unknown, who as the only one successfully dealing damage with her crossbow. Just as the dragon flew over Garcom, he provoked an attack of opportunity and Garcom managed to crit with the Dragon bane sword for half the dragon's life. Now the dragon was in bad shape and he knew it. The dragon decided to flee, took another attack of opportunity from Garcom, and got hit again! [Garcom hardly ever hits anything, but when he does it's pretty devastating]. The barely alive black dragon hovers at the mouth of the cavern, calling out "Curse you and your meddling friends! Someday, I'll get even with you for this!" The party tried to get some parting shots in but no one could catch him monologuing so the dragon got away. The dragon hoard left behind was quite decent for 1st level characters and the party scoured the caverns for dragon scales, fungus, rocks, and anything else they thought they could sell for a profit. The kids characters all leveled up and they were very excited about playing. Since then we have played a new session every single Saturday. I made a quest for them to go on, and when the characters finish the quest we will start the Adventure Path "Legacy of Fire."
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It's been too hot to paint lately (easily 110 degrees in the afternoon) so I, S1, D1, and D2 have been playing Pathfinder on Saturday afternoons. I'll try to write an adventure summary for each session.
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AuthorI am a father of five who is currently working as a medical physicist at [a nice place]. I have a Ph.D. in particle physics and I like games. Archives
November 2016
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Photo used under Creative Commons from Valley_Photographs