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First, the head is tilted down and away from the sword; is he having second thoughts about battle, or flinching from a blow? He'd look much more heroic (or villainous) if the chin were up and aligned with the weapon. Certainly he'd be more likely to hit what he's aiming at...
Second, the continuous armor reminds me of a 19th century bathing suit - an infernal onesie, if you will. In retrospect, I wish I had delineated the pant armor from the chest piece. Frankly, a kilt would have been keen. My final criticism of the sculpt is the tail-butt interface, which I have not displayed. I'm not sure how a sapient warrior would design armor to fit a tail, but having it just stick through the seat of your pants seems inelegant. My wife doesn't understand how I can have expectations of realism from a horned- and betailed- devil outfitted for medieval battle, but I suppose I just do.
Although I like the color scheme I selected for this piece's blocking, I neglected an essential piece of painting advice - work from the inside out. I would have been better served by blocking in the skin, getting shades and highlights that satisfied me, then moving on to armor and accoutrements. I realize now that I mentally blocked myself from experimenting with colors and details for the flesh because I didn't want to ruin the armor I had done. This is especially true since the armor and weapon are a darker color than the body.
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To do a proper wash, I should have used a dark brown for a base and then added lighter colors on top. See how the modeled plates stack on top of each other? I probably could have gotten a nice effect by using a thin, dark brown wash and holding the figure upside-down so that the dark color collected on the bottom of the ridges, where the overlap should be. Then, paint a lighter color using downward strokes to create the appearance of shadows. That would have likely messed the red skin though. Maybe I could have made a tiny napkin collar for it?
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Some other details - a little red on the sword to b"break it in", as it were, and red for the raised design on the shield. The Devil Swordsman has a black mohawk, which I like, and fluorescent yellow eyes, which I don't like. The fluorescent yellow glazed over the red and is not distinct enough; also, i had trouble controlling my brush for fine enough details. Reviewing the pictures, I think I would have preferred a solid, dark eye for better contrast; either black to match the color scheme, or bright blue for counterpoint to the hellish palette.
I like to base color - I blocked in the same red as the devil skin and used a black or purple wash to smear around on the red. This effect, which looked lousy for the leather armor above, looks somewhat marbled when applied to the base. I also pulled some of the dark wash into the crevices of the toes and in the shadow between the tail and the leg, which makes the piece appear a little less flat and cartoony. I coated it with satin lacquer, which gives it a pleasant smooth feel (like unto satin, if you believe it...) and protects the paint. Of course, now that it's too late I have ideas for improving the figure (like adding ivory to the horns or texture to the skin), but I'd probably just make it worse. I wish figures had save points like video games - many times I wished I could "restore previous session." But, i think it's decent as is.